This is why I think that this will create much more harm than good and will open the door to many more disasters.Īctually, i’m fine with the all vector based platform. The question is how can this be implemented in a non-conflicting way in a vector-based engine which is already plagued with performance issues and conflicting UX pathways, full of special exceptions - Armature layers, Modern tween layers, Layer parenting layers, Camera layers, Advanced layers - all of these not really 'talking' to each other, fracturing the workflow and providing conflicting solutions within one environment.Īll new features that have been added in the last 10 years have been problematic, half-baked and a compromise of one kind or another. I wouldn't mind having a good vector brush toolset. If you're unfamiliar with our work, check out the link in my profile. I'm an animator too, even though I have been heavily involved in extending Flash / Animate for many years, because of dissatisfaction. Just honestly amused and friendly.Īs I said - there has been a steady push in that direction for a long time from a very vocal camp of 'bitmap brush proponents'.
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